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BreakingIron
M2 League of Legends Mid

Track the Enemy Jungler (Mid)

Can I correctly call the enemy jungler's location before I'm shown it?

The jungle season ran this as a test of map awareness. From mid it is closer to a survival skill: every roam is a bet that the enemy jungler is somewhere else, and every extra second spent pushed up in lane is a bet they are not about to arrive. A wrong read here does not just cost a read-accuracy point, it costs flash, summoners, or the wave. Same mechanic as the jungle version, same verification discipline: call it out loud and lock it in before any information arrives that would confirm or deny it, grade only from the Replay afterwards. What differs is the vantage point the call gets made from, and what is actually riding on getting it right.

The rules

  1. 01 Say every call out loud and lock it in before any confirming information arrives.
  2. 02 No rewinding or pausing to check before committing.
  3. 03 Every checkpoint gets a call, even a low-confidence one.
  4. 04 Grade only from the Replay afterwards, never from memory.
  5. 05 Log which tell led to each read — that is the real finding.

What gets tracked

  • Full Hits Integer
  • Partials Integer
  • Misses Integer
  • Read Accuracy primary Computed

Format

Sample size
10
Prediction checkpoints
6
Episodes run
0

Checkpoints

A call is made live at each of these, before any confirmation, and graded afterwards from the replay.

  1. 0:15 Level 1 read — which side did they start?
  2. ~3:00 Before first scuttle — where are they headed?
  3. first back Their first back — return path and next move
  4. on ping A teammate's "missing" ping — call it before the gank lands
  5. objective spawn Before first dragon/herald — where are they positioning?
  6. mid-game Free hunch — one bonus call anywhere mid-game

Every run of this challenge

Not filmed yet.