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BreakingIron
M3 League of Legends Mid

Roam Discipline: Only Roam When the Math Says Go

If I only commit to roams that meet a strict checklist, does my success rate go up — and what does it cost my own lane?

The jungle season's Gank Discipline challenge found that most bad ganks are tower dives wearing a gank's clothes — the same coaching point applies to mid roams, with one addition. A jungler ganking has no lane of their own to lose. A mid roaming does — every second spent walking to a side lane is CS and wave state given up whether the roam works or not, so the checklist here needs a fourth box the jungle version never had to ask.

The rules

  1. 01 Before committing: is the target lane actually overextended, past the river rather than shoved into their own tower?
  2. 02 Before committing: does my ally have priority to follow up — wave state and summoners?
  3. 03 Before committing: is the target's Flash or key escape down?
  4. 04 Before committing: is my own wave in a state I can safely leave?
  5. 05 If any box is unchecked, walk away — and say so on camera.

What gets tracked

  • Roam Attempts Integer
  • Disciplined Roams Integer
  • Impulse Roams Integer
  • Successful Roams Integer
  • CS Lost Roaming Integer
  • Kill Participation Decimal
  • Roam Success Rate primary Computed

Format

Sample size
10
Prediction checkpoints
None
Episodes run
0

Every run of this challenge

Not filmed yet.